I'm a bit torn about ZXC. I considered marking them with bold but no color. But I'm not sure whether that makes anything clearer or not.
I'm a fan of marking the Angle-Z mod, but the Angle-ISO mod is almost a standard. Back when I promoted my Curl(DH) mod this was easy and logical, as you'd do the whole Angle(ZXCVB_) mod without really uprooting anything else than the rare <LSGT> key. So at the moment I feel like making the Angle-Z mod bold at least, but I'm unsure about ISO.
You can make the Angle switch before, with or after Tarmak1, although to me it makes the most sense to combine it with Tarmak2 unless that's too much to handle. So it's tricky to give it a color I feel. If it gets one, it should be orange as it belongs logically with Tarmak2.
I'll make some animations and stepwise images that illustrate this more clearly. For educational purposes I'll be separating the Angle step in between Tarmak1 and Tarmak2 proper.
Sooo... how does this look? I didn't want to mark the Wide mod too – I hope that's clear enough as it is.
Spectrally color-coded Tarmak-CAW-ANSI(Z)
Heh, there's so much to pay attention to! Like the homing nubs. Good thing I'm a thorough person...
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